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Deathwing's explosive return to Azeroth shattered the Titanic device that separated Uldum from the neighbouring areas, causing Uldum to be open to all. Throughout the original World of Warcraft and its first two expansions, adventurers and the Explorer's League were able to discern hints that there was something behind the massive sealed walls of Uldum, but the area remained inaccessible until Cataclysm.
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This remained for thousands of thousands of years, and as the First War, Second War and Third War ravaged Azeroth, Uldum remained secluded and quiet. The surviving Tol'vir, ensuring that no one would be able to claim Uldum, shrouded the entire area with powerful magic to shield the eyes from mortals. This unleashed a wave of death that instantly killed Lei Shen and his invading army, but also wiped out all life around Uldum, turning it into a barren desert. The Tol'vir of Uldum, in desperation, activated the Forge of Origination, although changed the setting to only affect the nearby land. Lei Shen led his mighty Mogu army, bolstered by Zandalari trolls and various slave races, into Uldum to claim the Forge of Origination. Ra left several of the races created by the Titans - the Anubisaths and the Tol'vir, races made of stone and marble - to guard Uldum.Ĭenturies later (but still way before the modern-day conflicts), Highkeeper Ra was imprisoned, slain and his power stolen by Lei Shen, Thunder King of the Mogu (we covered Lei Shen before). It is also able to re-originate the planet in case of systemic corruption by the sealed Old Gods. One of the Titan Keepers, Highkeeper Ra, built a facility known as the Forge of Origination in the lush Uldum forest, which would regulate the rhythms of Azeroth and fortify the dormant world-soul within the planet. Uldum is one of the three Titan facilities accessible by heroes of the Alliance and the Horde, alongside Ulduar and Uldaman. Long in Azeroth's prehistory and before the modern-day races populated Azeroth, Uldum was the location of significant conflict by the progenitor races first created by the Titans, themselves being the creators of the universe as we know it. South of Uldum was the Silithus Desert, wherein lies the Temple of Ahn'Qiraj and its dread, slumbering master, C'Thun. It is bordered by a couple of locales familiar to Hearthstone players - Un'Goro Crater is located North of Uldum, while Tanaris Desert, where the town of Gadgetzan is located, was East of Uldum. ULDUM: The area of Uldum itself is an ancient segment of desert located on the southern coast of Kalimdor, most notable for containing a massive Titan facility. Lore about the adventure mode will be retroactively added as I play through it. Fortunately, the League of Explorers, a group of heroic archaeologists, ended up arriving in Uldum to oppose the League of EVIL and their nefarious plans. Where we last left off in Rise of Shadows, a coalition of past Hearthstone villains led by Rafaam banded together and stole the entire city of Dalaran, strapping rockets to it and bringing it to Uldum for unspecified EEEEVIL-ness. The second part of the expansions released in the Year of the Dragon is "Saviors of Uldum", whose storyline continued straight from the previous one, Rise of Shadows.